Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uLL9d-Wnfx8-i8At4-ZJKFZ-zFqqK | 12/15/4 | 70.9 | 0.98 | 2026-07-06 19:16:09 · 31m 24s | |
| CSGO-ku7k6-OOAz9-w5Gzd-T7ru9-nKMkO | 21/18/3 | 88.8 | 1.20 | 2026-07-06 18:33:01 · 37m 56s | |
| CSGO-SjDwT-NjyFU-MEuiy-Ywtbj-S4qqK | 16/18/6 | 85.2 | 1.05 | 2026-06-29 18:12:14 · 32m 3s | |
| CSGO-6tcjh-oZj4N-Htmqq-UOYxA-JebRF | 26/15/9 | 146.8 | 1.92 | 2026-06-29 17:39:15 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.