Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HUZC5-KfCSm-RKzfK-cGKjj-WPeyC | 7/13/3 | 60.3 | 0.65 | 2026-07-03 16:10:53 · 18m 35s | |
| CSGO-QPyMV-Cudb9-LKCBc-Zjzjq-Bht4N | 7/16/4 | 56.4 | 0.63 | 2026-07-01 19:53:12 · 25m 40s | |
| CSGO-FakWk-hxBda-PaEAH-mhtjr-QN3tJ | 11/13/4 | 68.3 | 0.94 | 2026-07-01 19:14:14 · 35m 42s | |
| CSGO-U9mKx-xAo94-BSnFj-bzcEA-4yTaK | 13/12/2 | 72.5 | 1.02 | 2026-06-26 09:40:49 · 34m 12s | |
| CSGO-6oFFe-er2e9-YRd7f-2bzEc-ckKoD | 11/14/7 | 54.5 | 0.93 | 2026-06-26 08:59:25 · 34m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.