Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JxKWZ-frHUS-wnM4M-6Q5TQ-Ac9eD | 15/16/6 | 83.3 | 1.06 | 2026-07-05 19:25:45 · 30m 34s | |
| CSGO-F5X4n-7BqBZ-UR3fq-iiCca-4jmMC | 24/12/3 | 106.5 | 1.75 | 2026-07-05 18:54:56 · 28m 24s | |
| CSGO-Zqiiw-4x6fH-C2w7v-cjy7v-BrApF | 20/16/4 | 96.2 | 1.42 | 2026-07-02 21:24:02 · 37m 57s | |
| CSGO-pOzzt-CLJQM-uS88L-GOBcd-2ZeuB | 20/18/2 | 84.5 | 1.00 | 2026-07-02 20:39:19 · 42m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.