Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ayCde-qffev-DM8vG-hbpDc-Sk2pH | 15/15/4 | 78.4 | 1.09 | 2026-06-28 11:51:33 · 39m 57s | |
| CSGO-k3xct-tKZ3o-ysfQ2-FLAEf-GusnC | 19/17/7 | 57.8 | 0.95 | 2026-06-24 13:31:11 · 48m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.