Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YvXCB-myyPi-buuBa-UvyDX-vkSSH | 13/14/8 | 82.6 | 1.25 | 2026-07-05 13:57:09 · 32m 53s | |
| CSGO-qcGYo-hu7fY-hhASx-ZWZvW-BRaJD | 15/19/7 | 73.1 | 0.91 | 2026-07-04 08:03:59 · 31m 22s | |
| CSGO-thBAK-ojZSw-hksQW-aCAU4-Sf78F | 6/1/2 | 58.8 | 1.11 | 2026-07-03 14:04:45 · 16m 14s | |
| CSGO-EVSjH-cBxvW-EkoG9-u9zuN-tGvjN | 6/16/3 | 41.3 | 0.37 | 2026-06-28 12:25:10 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.