Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x58ys-pCGnR-CUvEo-5bnzu-5rwjN | 17/11/7 | 84.9 | 1.27 | 2026-07-03 20:56:05 · 31m 44s | |
| CSGO-ROmdD-B6jtK-rp6O7-yrxox-bBnUE | 6/14/2 | 48.8 | 0.45 | 2026-07-02 19:03:38 · 23m 57s | |
| CSGO-RQW6S-MQfk8-y36is-xfc7p-nXWDJ | 15/18/8 | 66.7 | 0.92 | 2026-06-19 21:34:29 · 53m 49s | |
| CSGO-nYhmL-iKCp3-iFOJS-joOQF-sH2cQ | 12/15/4 | 64.4 | 0.99 | 2026-06-16 19:38:10 · 25m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.