Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RJtCX-XOnK3-boytA-Kndut-jWX9G | 20/12/4 | 93.3 | 1.40 | 2026-06-27 20:32:42 · 34m 11s | |
| CSGO-E8FCK-c2Zmx-85we4-HcOtv-zWq7C | 21/17/9 | 98.6 | 1.31 | 2026-06-26 18:08:59 · 37m 21s | |
| CSGO-KCoaV-jKo9R-dkmda-5oyLs-JiRFE | 13/19/6 | 76.5 | 0.81 | 2026-06-13 20:38:05 · 29m 27s | |
| CSGO-oWbSM-uQkve-9wXC9-xHoOZ-rjNYE | 10/17/10 | 60.0 | 0.85 | 2026-06-13 19:48:32 · 39m 25s | |
| CSGO-hGRMf-SjeWX-CS2Wn-8KeE8-DBF4C | 21/16/7 | 96.1 | 1.32 | 2026-06-13 19:09:15 · 33m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.