Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q2hQ6-XDO7t-ETq6n-Mahbk-2sUvD | 14/17/6 | 75.0 | 0.94 | 2026-06-23 18:13:38 · 42m 46s | |
| CSGO-MP9h3-NymzQ-u7US8-AVOUF-kosSJ | 14/19/3 | 65.1 | 0.82 | 2026-06-20 12:27:29 · 37m 4s | |
| CSGO-BoQdK-ZDsf7-Hnpaz-evMuL-Z7PVP | 15/17/4 | 60.4 | 0.95 | 2026-06-20 11:41:28 · 40m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.