Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9K7ja-KbOkJ-n6twY-eiiy7-TLJzN | 16/17/4 | 85.1 | 1.13 | 2026-06-28 21:01:03 · 35m 1s | |
| CSGO-UkpQt-wRKaD-mscbG-v4ppM-PxXHK | 11/16/2 | 59.6 | 0.72 | 2026-06-28 20:26:57 · 31m 9s | |
| CSGO-36Bje-9zqc7-uGhh2-C2hBx-8zxHL | 11/22/10 | 59.9 | 0.74 | 2026-06-28 19:05:04 · 39m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.