Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vuHEp-hno7B-Uw9hG-b2yfi-uipNO | 20/21/8 | 101.4 | 1.23 | 2026-07-03 06:22:49 · 37m 9s | |
| CSGO-piyDc-ne5nD-KGzbV-ciuRL-GcXTB | 15/7/1 | 107.7 | 1.80 | 2026-06-27 12:29:30 · 18m 28s | |
| CSGO-qGEuJ-WqKiU-U65N4-xkFCZ-CRh8E | 15/18/2 | 77.6 | 0.92 | 2026-06-20 20:59:15 · 40m 58s | |
| CSGO-ApxXT-qhPud-LXtuL-jrwLs-nNjeC | 36/21/5 | 115.7 | 1.64 | 2026-06-18 20:31:04 · 53m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.