Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P3wLM-VcsxK-7mFpZ-5mwWP-u8SKF | 17/12/7 | 103.3 | 1.50 | 2026-06-30 18:07:01 · 31m 3s | |
| CSGO-eHf6Y-V8fuv-qdbmu-MGbTk-n5tdA | 13/18/2 | 74.5 | 0.82 | 2026-06-18 17:35:35 · 31m 50s | |
| CSGO-iRzGZ-NbDxS-T5jH5-e2iPx-OfX2Q | 14/14/3 | 64.7 | 0.92 | 2026-06-17 17:43:27 · 35m 15s | |
| CSGO-jE9bZ-ucR7n-zFGDw-PiDX4-ZAFKO | 19/22/10 | 70.1 | 1.04 | 2026-06-08 16:49:16 · 54m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.