Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zyXco-XJA4n-qyiS3-WuOSH-ixnkP | 14/12/5 | 84.3 | 1.23 | 2026-06-25 19:57:19 · 29m 21s | |
| CSGO-aQVBu-h8Rtz-JEQBp-ZULG9-xo8vO | 20/16/3 | 90.9 | 1.32 | 2026-06-23 19:17:00 · 34m 39s | |
| CSGO-K2S8N-2jNfi-2weR5-OUyNM-SwJ5O | 6/14/3 | 48.0 | 0.53 | 2026-06-23 18:42:58 · 31m 24s | |
| CSGO-hPuyU-VUN78-MAsTP-6Emnv-4f4NF | 14/13/3 | 63.7 | 1.09 | 2026-06-23 18:08:10 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.