Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DDpjV-YdCwY-sUAQn-PuKmW-FHtdA | 12/15/5 | 69.8 | 0.90 | 2026-07-04 17:53:05 · 29m 15s | |
| CSGO-pKfiA-vuXGZ-jG84j-ZLF9O-3HZkF | 9/17/6 | 48.8 | 0.72 | 2026-07-04 17:19:05 · 30m 19s | |
| CSGO-WUah9-S4v9O-hCtho-TpAr8-9oQuK | 14/15/5 | 77.3 | 1.05 | 2026-07-04 16:42:26 · 30m 10s | |
| CSGO-Yo5su-yczW3-dVeGJ-ETZoN-GS6yD | 21/13/4 | 106.3 | 1.70 | 2026-07-04 16:14:28 · 24m 0s | |
| CSGO-pC4Lt-T9RsQ-XxkwT-qwOYG-5HQRO | 23/12/5 | 101.6 | 1.68 | 2026-07-04 15:36:28 · 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.