Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pbZR7-iOyhP-hriuS-5DH8z-CLtCQ | 19/17/7 | 91.0 | 1.28 | 2026-07-05 18:12:40 · 33m 35s | |
| CSGO-CzzhD-hQb4H-CGS9h-9xw6q-3MEKO | 25/17/14 | 101.6 | 1.69 | 2026-07-05 17:35:02 · 34m 55s | |
| CSGO-t88Ka-BF53d-kVE8p-8MJfD-fcWoN | 18/16/9 | 114.2 | 1.37 | 2026-07-04 13:05:02 · 28m 56s | |
| CSGO-GSh5d-Bcqc7-SyaiN-DUr6F-5KKeB | 16/24/6 | 65.5 | 0.73 | 2026-07-02 18:11:57 · 44m 14s | |
| CSGO-UzmRY-xKFFv-ui8Wm-hoveo-n3zQN | 23/19/5 | 77.6 | 1.19 | 2026-06-12 20:09:06 · 54m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.