Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PPRUO-mf5yY-iZPC6-uNFCn-m3taL | 23/12/3 | 96.7 | 1.69 | 2026-07-04 14:31:56 · 30m 7s | |
| CSGO-dGCxy-URX6A-VsOOs-XimQP-3S3ED | 18/22/3 | 68.3 | 0.88 | 2026-06-28 16:02:49 · 57m 28s | |
| CSGO-hZcAD-eDkrs-CX6Nx-uqQxb-vEkwG | 7/11/5 | 52.5 | 0.73 | 2026-06-18 11:21:54 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.