Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mSYa5-zxDMh-YCxDA-vErai-c49oF | 19/19/4 | 89.6 | 1.08 | 2026-06-30 23:37:30 · 41m 28s | |
| CSGO-9GYXQ-4kZ39-k82Rr-vRdNB-FpQuK | 14/16/4 | 71.2 | 0.87 | 2026-06-28 21:22:35 · 32m 12s | |
| CSGO-wUXst-BXnJT-puycJ-p3pXQ-uG3YP | 22/18/6 | 79.7 | 1.36 | 2026-06-28 19:36:14 · 37m 17s | |
| CSGO-c8yi7-fYm7H-eDqUy-BekVr-r3taL | 15/18/6 | 88.1 | 1.05 | 2026-06-18 01:36:31 · 33m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.