Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ba8PP-t8Aox-h6uXn-b5akh-ZjLjC | 6/16/2 | 43.9 | 0.28 | 2026-07-03 21:54:26 · 27m 1s | |
| CSGO-xbs24-GE6xA-FZdT3-vvBhO-3S3ED | 13/15/5 | 64.8 | 0.94 | 2026-07-03 15:10:59 · 38m 5s | |
| CSGO-a4OUz-GEN7X-uXM9W-XoeYt-UfwoO | 7/15/4 | 52.2 | 0.63 | 2026-07-02 21:04:00 · 26m 17s | |
| CSGO-LkHRM-BhKXk-Y4P6U-XbHAr-bNmkP | 17/14/4 | 83.6 | 1.24 | 2026-06-26 08:16:19 · 35m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.