Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uWuOp-qJy7n-Ldmbq-2aTcN-7bfOQ | 18/19/5 | 72.8 | 0.96 | 2026-06-29 18:29:59 · 52m 56s | |
| CSGO-pXKGY-9kDvG-noZWZ-oBSLy-pM6dK | 18/8/5 | 117.3 | 1.90 | 2026-06-28 14:00:03 · 24m 10s | |
| CSGO-mRkxP-8Cbr3-pKir5-DEsF8-6KAMK | 14/15/5 | 77.5 | 1.02 | 2026-06-15 19:59:32 · 29m 43s | |
| CSGO-QOq7H-E5YJo-iZsNa-2RRBb-wPdKP | 17/16/6 | 72.7 | 1.16 | 2026-06-14 21:29:17 · 40m 13s | |
| CSGO-ADo3k-fZiUW-58UY3-Zj25H-mS5KQ | 18/17/6 | 77.6 | 1.12 | 2026-06-07 18:29:07 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.