Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zmhzm-keUM3-A3OqC-fFenH-R8diK | 18/8/4 | 113.4 | 1.66 | 2026-06-30 15:45:50 · 27m 25s | |
| CSGO-cXrb5-8qvHi-Vaxcr-XHpxX-Bkb3K | 18/14/11 | 91.5 | 1.36 | 2026-06-30 14:57:00 · 41m 54s | |
| CSGO-zeAFX-DHQ4h-6ECBY-4tNkh-xjTOG | 22/18/6 | 116.5 | 1.39 | 2026-06-26 17:41:13 · 39m 49s | |
| CSGO-xUGBG-JJA4Y-3okZr-xNrMT-nGCtG | 16/17/6 | 55.8 | 1.01 | 2026-06-26 16:47:16 · 41m 39s | |
| CSGO-9zSFS-CmcpO-aC9fn-sN9Dc-k6siB | 13/12/7 | 74.9 | 1.21 | 2026-06-26 15:57:27 · 34m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.