Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nMH9D-yDxpB-Sy44P-k4zBD-QdvLA | 15/12/5 | 79.6 | 1.24 | 2026-07-03 07:53:36 · 28m 56s | |
| CSGO-qMJdK-X4o4y-TMd5z-xqkKs-eXfWA | 14/19/9 | 72.0 | 0.99 | 2026-06-27 18:13:25 · 37m 32s | |
| CSGO-UyJiU-YjiTC-xtxAW-Aahyo-N4XsO | 9/17/1 | 66.2 | 0.56 | 2026-06-22 18:04:23 · 36m 1s | |
| CSGO-zLiDy-vQXKH-TntbS-tCvte-qPuSJ | 20/13/6 | 92.2 | 1.49 | 2026-06-22 17:08:39 · 33m 4s | |
| CSGO-28qOO-3x8HZ-5iiYp-NxdkV-ym7SA | 14/12/8 | 71.9 | 1.13 | 2026-06-21 17:05:15 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.