Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WvyZR-2WGw9-mYQzJ-ubOVt-nCHCF | 14/13/6 | 108.9 | 1.33 | 2026-06-27 23:24:34 · 22m 23s | |
| CSGO-J2Uui-ZhzbX-S5Avi-bTeHm-7XmfO | 15/12/2 | 72.9 | 1.17 | 2026-06-23 20:30:41 · 26m 13s | |
| CSGO-ZR4Tx-hLLXh-VyZFT-a2O9r-XW9LK | 15/15/2 | 91.0 | 1.18 | 2026-06-20 11:16:16 · 21m 7s | |
| CSGO-3bd8c-qKQVM-rD2Ya-U8Qft-3rP3A | 18/16/2 | 94.3 | 1.24 | 2026-06-14 00:20:36 · 29m 19s | |
| CSGO-M7TR2-2NK8k-JOV6U-sqrxV-FaFSQ | 14/19/4 | 94.8 | 1.07 | 2026-06-13 16:02:49 · 27m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.