Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ywQPD-ToFvJ-uoxv5-PLj7m-WNmkP | 9/11/5 | 56.6 | 0.90 | 2026-07-01 21:23:26 · 24m 42s | |
| CSGO-DJWj7-cnyVu-PCnhR-BTVQD-cxnkP | 12/16/2 | 59.0 | 0.72 | 2026-07-01 20:44:14 · 34m 7s | |
| CSGO-RnwcZ-swMh2-CK2FT-pskB8-HLY9G | 11/15/5 | 66.1 | 0.84 | 2026-06-17 18:52:26 · 30m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.