Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PHz8E-xLoFd-BM35E-RWifj-D5fGH | 18/14/1 | 82.3 | 1.20 | 2026-07-03 04:43:58 · 37m 5s | |
| CSGO-X4yBq-dkvMZ-38sOO-pu8oF-J9tvE | 22/12/6 | 97.2 | 1.60 | 2026-07-02 15:38:34 · 37m 58s | |
| CSGO-zNPH3-xbEAH-HrGfN-maFNG-Zc8zP | 37/16/4 | 119.8 | 1.87 | 2026-06-30 19:26:47 · 47m 15s | |
| CSGO-CFChZ-aJsxO-HmkZt-P5JhR-Q8urD | 11/14/1 | 87.0 | 0.96 | 2026-06-27 15:13:33 · 24m 3s | |
| CSGO-DRVQ2-eUi6F-vRKUG-AFW4W-T6TvD | 28/14/6 | 115.1 | 1.75 | 2026-06-24 18:50:54 · 39m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.