Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V3RJd-kqUYL-eORaE-YuBz4-pzpcG | 15/16/10 | 89.8 | 1.12 | 2026-06-27 19:26:06 · 39m 27s | |
| CSGO-bQac7-qmQts-MKVr7-KrT9Y-vZeuB | 21/12/8 | 92.0 | 1.47 | 2026-06-27 18:27:28 · 33m 32s | |
| CSGO-HJikQ-9tota-jyMWb-GvSBU-JvuCQ | 23/16/5 | 96.3 | 1.38 | 2026-06-26 18:58:30 · 40m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.