Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xRFUR-GNC8j-KRQdx-ckh2s-uWq7C | de_poseidon |
13/10/1 | 88.9 | 1.27 | 2026-06-30 18:47:30 · 12m 33s |
| CSGO-oa4Xh-YnTjo-sjrd4-68TO2-8LhWA | 10/17/3 | 74.8 | 0.82 | 2026-06-23 21:18:22 · 30m 54s | |
| CSGO-Ajb5R-89zSH-Gcwxw-nHvzv-sCHCF | 13/16/4 | 77.6 | 0.79 | 2026-06-23 20:45:11 · 30m 30s | |
| CSGO-2CqDO-LJbkz-bdjdm-JXLHw-EWtrD | 19/11/7 | 109.7 | 1.68 | 2026-06-23 17:00:44 · 26m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.