Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LUQa3-jbVMH-yCnfB-dbvZp-eDxHL | 12/18/11 | 78.4 | 0.93 | 2026-07-03 02:23:51 · 38m 56s | |
| CSGO-6etQV-LS9uS-A7N3Q-btOkC-8TryM | 1/2/0 | 7.7 | 0.66 | 2026-06-26 22:31:51 · 7m 4s | |
| CSGO-AktOu-Y9VCN-3r52T-S6knY-BZAYN | 15/12/2 | 74.5 | 1.13 | 2026-06-24 22:15:54 · 39m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.