76561198116509449
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-1%Peak single-match outcome anomaly 13.7/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 15 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 15 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6QUDX-MVGpv-pTAcC-faDfP-SH3JE | 18/14/10 | 96.9 | 1.50 | 2026-07-03 19:37:42 · 30m 53s | |
| CSGO-bAFob-r4VPr-DvJwD-jC4vW-Bkb3K | 14/15/2 | 62.4 | 0.96 | 2026-06-27 17:45:56 · 39m 57s | |
| CSGO-98TOF-P2YKt-toZQX-s5SMy-V2msF | 11/20/3 | 57.6 | 0.67 | 2026-06-23 19:10:16 · 45m 8s | |
| CSGO-rn623-qaWqt-72CRJ-J6NDJ-Vxw5G | 15/16/1 | 71.7 | 0.88 | 2026-06-22 20:21:24 · 34m 54s | |
| CSGO-H64fZ-BiEen-G8JWx-28Uor-XhapG | 15/18/3 | 70.3 | 1.05 | 2026-06-22 19:37:54 · 34m 26s | |
| CSGO-hebHa-BD7et-SNH46-snT7Q-JnMwF | 8/13/4 | 58.3 | 0.75 | 2026-06-22 18:51:05 · 34m 44s | |
| CSGO-MQCPR-F8EvF-qLV3D-RQVFw-YrJTK | 14/12/4 | 77.9 | 1.13 | 2026-06-21 19:10:49 · 30m 35s | |
| CSGO-O2uwn-2CwnC-fnXqH-QFjtN-qc6uC | 12/22/7 | 57.7 | 0.73 | 2026-06-18 20:32:23 · 42m 47s | |
| CSGO-nHKSc-P3pYA-mynHw-7RmBd-dZx9H | 11/12/7 | 72.7 | 0.99 | 2026-06-18 19:42:17 · 37m 4s | |
| CSGO-hRcTS-5FyEX-f744w-k5oAt-A3VTB | 12/10/2 | 65.8 | 1.12 | 2026-06-16 20:47:58 · 30m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.