Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W6Yay-7r4uS-mtcOJ-7sxS2-vVkDA | 38/19/1 | 125.2 | 1.76 | 2026-07-03 21:03:52 · 52m 32s | |
| CSGO-eZCOR-jAXUr-swWMG-8rUPJ-9mnpQ | 25/3/3 | 165.5 | 2.88 | 2026-07-03 20:42:02 · 19m 9s | |
| CSGO-bOvVy-OAyw2-4vppE-UWJCO-mvMpP | 35/23/3 | 114.6 | 1.55 | 2026-07-03 19:43:34 · 52m 24s | |
| CSGO-wpUZz-aRyhR-JNopE-t32uL-9SR3A | 20/14/2 | 128.0 | 1.69 | 2026-07-03 19:11:52 · 27m 20s | |
| CSGO-M4Zxh-BG3PL-KazJo-GFtQS-76xsP | 14/13/1 | 107.1 | 1.37 | 2026-07-03 18:47:46 · 21m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.