Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zjQKj-rUqOQ-EwKqb-KdTj9-PBdqA | 10/19/3 | 50.5 | 0.54 | 2026-07-06 18:35:51 · 37m 5s | |
| CSGO-UrSj9-WHVdL-8Eujv-b3CH9-PBdqA | 11/16/9 | 67.2 | 0.96 | 2026-07-04 20:46:23 · 32m 14s | |
| CSGO-diGmS-smrUu-8T5vf-KMN2k-E5n6J | 14/17/7 | 97.6 | 1.15 | 2026-07-03 20:54:41 · 31m 12s | |
| CSGO-Q8oqX-9bXZW-Tqxvh-yf6Dp-nrXwP | 24/16/3 | 83.7 | 1.35 | 2026-07-03 20:09:36 · 35m 41s | |
| CSGO-sEzc2-yzFR5-NVRy2-mMoLt-jM6dK | 17/14/4 | 103.2 | 1.30 | 2026-07-01 16:53:28 · 25m 53s | |
| CSGO-Epvds-54hQw-SyKsu-3DEOT-6QaJD | 14/15/4 | 95.6 | 1.06 | 2026-06-24 19:49:48 · 22m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.