Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n6euh-chzNb-a3BnS-GTxAP-HSCpF | 19/18/7 | 73.0 | 1.06 | 2026-06-25 18:11:24 · 41m 1s | |
| CSGO-29FKB-OoEvf-JMwJq-PJNcz-5LFFN | 17/19/5 | 84.5 | 1.03 | 2026-06-24 21:02:32 · 39m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.