Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wvPoK-PicMV-4XSsy-74i6i-OO2xK | 18/14/3 | 81.5 | 1.24 | 2026-07-01 22:16:12 · 34m 5s | |
| CSGO-cPnZn-hhY72-djAA8-wRKwV-4RwLA | 15/14/3 | 79.1 | 1.04 | 2026-06-28 22:08:13 · 30m 18s | |
| CSGO-NKXy2-vfNvL-eVBZf-KucpV-TGwPB | 7/17/5 | 67.9 | 0.67 | 2026-06-28 00:20:38 · 29m 26s | |
| CSGO-3EtGz-KvirO-Gr5bE-w5urk-2sUvD | 11/15/2 | 75.0 | 0.79 | 2026-06-16 14:26:18 · 27m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.