Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BNxpL-pv6jR-NqkZ3-UTmaZ-vZeuB | 18/17/6 | 87.4 | 1.23 | 2026-07-02 18:22:48 · 36m 38s | |
| CSGO-66kpD-F3bke-5iySP-TS8pX-euQFE | 16/12/7 | 81.8 | 1.30 | 2026-06-21 19:49:12 · 38m 57s | |
| CSGO-d6VLF-8SCzJ-zdJ3H-oQBPh-5DVjM | 17/19/3 | 86.4 | 1.06 | 2026-06-20 20:36:06 · 42m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.