Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M8jhE-AFfAW-iC22T-jNkar-e3AkE | 7/16/4 | 64.6 | 0.54 | 2026-07-02 17:41:54 · 32m 53s | |
| CSGO-KVBb4-pWEhf-nLctQ-CAD88-xo8vO | 19/23/10 | 74.1 | 0.98 | 2026-07-02 15:36:44 · 52m 9s | |
| CSGO-iJrwh-qY8k7-ANsRe-vpxrZ-pFXsO | 15/19/8 | 86.2 | 1.01 | 2026-07-01 17:39:49 · 43m 7s | |
| CSGO-j4dOw-VnWqu-VtAmR-9FnP4-wAw5G | 22/24/7 | 76.8 | 1.03 | 2026-06-26 20:00:40 · 52m 40s | |
| CSGO-NK2rE-UdU4t-fG3qs-p6Npf-GusnC | 39/13/6 | 154.3 | 2.27 | 2026-06-24 16:07:05 · 39m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.