Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eOaUq-NWwyw-3eHkB-CSZzT-vaChP | 25/16/2 | 98.1 | 1.52 | 2026-06-23 14:01:55 · 30m 52s | |
| CSGO-LdCA7-Ay8ON-oF6kt-9MFUK-D9axJ | 21/16/4 | 101.7 | 1.34 | 2026-06-22 16:55:33 · 31m 51s | |
| CSGO-ny3jd-VLHqz-XNfAB-NQ5CO-THTCP | 20/18/7 | 89.0 | 1.28 | 2026-06-22 15:36:05 · 33m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.