Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v7dmD-TPq25-wNPmk-SSLGa-Uu8GJ | 26/14/5 | 90.7 | 1.58 | 2026-07-01 21:25:14 Β· 44m 48s | |
| CSGO-JcfMQ-pWaxC-AiUWo-BE247-6pe8E | 15/14/5 | 69.7 | 1.06 | 2026-06-28 19:23:35 Β· 36m 9s | |
| CSGO-fKSMN-3RS5w-QJONW-TvvY5-2LJjC | 11/14/5 | 85.7 | 0.96 | 2026-06-28 18:46:31 Β· 30m 41s | |
| CSGO-DRHZT-F24oD-59Kjp-vvrPB-yKKeB | 16/17/5 | 75.1 | 1.04 | 2026-06-26 22:46:48 Β· 34m 33s | |
| CSGO-Anq2o-29nAH-KTLR7-av7XS-evbxJ | 14/10/3 | 61.7 | 1.14 | 2026-06-26 20:34:40 Β· 36m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.