Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TUkxN-YyUh2-SXydQ-C86vn-DiRFE | 20/9/1 | 93.8 | 1.68 | 2026-06-30 20:21:46 · 29m 4s | |
| CSGO-pY2hL-Khqjr-MXs3c-wRD8L-5RfCG | 8/19/4 | 45.4 | 0.46 | 2026-06-26 21:01:02 · 32m 9s | |
| CSGO-Vsfuf-34Gst-E7m95-epsPw-jBcBN | 4/18/5 | 24.1 | 0.15 | 2026-06-25 19:05:06 · 34m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.