Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TVmhF-YEBdw-LTRGa-cw6MD-vycuB | 19/14/4 | 92.2 | 1.36 | 2026-07-02 20:57:51 Β· 28m 57s | |
| CSGO-4zJyh-SJeLQ-7drzu-uaeqt-UfwoO | 25/18/2 | 111.2 | 1.47 | 2026-06-29 13:34:56 Β· 36m 51s | |
| CSGO-7pLJC-eEBht-z3EjO-dtu6a-RkuzF | 18/16/6 | 87.4 | 1.22 | 2026-06-29 12:54:43 Β· 35m 56s | |
| CSGO-TirDw-2URtn-eqctm-eimBA-syBcO | 16/12/10 | 111.0 | 1.53 | 2026-06-24 22:38:43 Β· 26m 32s | |
| CSGO-yfCcM-M7aqH-M7PWm-dNwNN-5RfCG | 23/26/9 | 96.3 | 1.21 | 2026-06-24 21:01:32 Β· 52m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.