Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dhYMj-Ay4MR-FLeDG-JUuUv-vB3xK | 3/13/1 | 33.5 | 0.22 | 2026-07-06 13:23:54 · 21m 26s | |
| CSGO-dNZ9p-OV8zA-ix9WQ-FCwHP-VwkMC | 16/16/4 | 66.2 | 1.00 | 2026-07-03 04:43:58 · 41m 7s | |
| CSGO-9y3Pk-MxY5u-3wwQq-auVeP-PbJGG | 13/9/5 | 73.6 | 1.32 | 2026-06-26 15:03:58 · 23m 13s | |
| CSGO-86ynX-WeKuB-t3qqZ-RKoeY-NRz6A | 23/13/6 | 80.9 | 1.57 | 2026-06-26 11:32:33 · 33m 38s | |
| CSGO-tWswG-dsTbT-VjkfN-oYxRY-568CH | 13/14/6 | 70.7 | 0.95 | 2026-06-23 21:19:57 · 34m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.