Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KURMi-xoerZ-44miu-MQb95-Oe2ED | 7/12/6 | 50.9 | 0.87 | 2026-06-21 20:49:42 · 23m 20s | |
| CSGO-b7sHF-zc5eo-ZVjQz-rLd5F-NcHLH | 5/16/6 | 41.0 | 0.45 | 2026-06-17 22:33:18 · 31m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.