Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RxcBt-vDHHA-HyWxR-zWrjp-EX6ZJ | 11/10/2 | 69.1 | 1.13 | 2026-07-03 02:28:54 · 31m 43s | |
| CSGO-xYJRd-Ex6Gm-X8zHU-6m8tC-7JxbE | 12/18/6 | 60.8 | 0.98 | 2026-06-28 19:58:36 · 41m 6s | |
| CSGO-oCTsV-PbNEk-PfPDB-iZCwG-CoRqJ | 19/16/5 | 81.4 | 1.31 | 2026-06-21 14:22:38 · 41m 55s | |
| CSGO-f7va6-FuUf8-bYqjB-6iMhU-yGafE | 12/15/2 | 64.2 | 0.82 | 2026-06-21 13:39:38 · 34m 28s | |
| CSGO-8yJAK-QW26q-QPvm8-8M7xb-25TCP | 16/14/1 | 67.1 | 1.04 | 2026-06-21 13:03:55 · 32m 36s | |
| CSGO-FYx9S-4MbF5-zt86s-PXAV6-ddbhQ | 14/12/1 | 52.0 | 0.99 | 2026-06-11 20:47:00 · 41m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.