Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CmbhA-TvxW4-AGjO8-P9HBb-Gkb3K | 9/14/4 | 45.9 | 0.78 | 2026-07-04 17:53:05 · 32m 0s | |
| CSGO-mGWVq-kU2uY-nAZWk-z4G3G-w8JzN | 20/21/6 | 75.0 | 1.04 | 2026-07-02 15:29:12 · 46m 57s | |
| CSGO-jA9vQ-udMq2-UAYXe-Y4Pcn-WNmkP | 14/13/4 | 109.9 | 1.46 | 2026-07-01 22:33:40 · 17m 44s | |
| CSGO-H5aJb-pb3uq-Ereoz-yyc3C-My6SA | 13/16/7 | 71.9 | 1.01 | 2026-07-01 12:07:34 · 35m 44s | |
| CSGO-sbxKP-trH3j-wRk2x-BKZDP-9v4ZJ | 20/14/8 | 113.2 | 1.52 | 2026-06-28 17:28:38 · 33m 37s | |
| CSGO-5UEyO-7CWjT-2ZqTr-XaE5b-VjmbN | 27/15/4 | 110.5 | 1.69 | 2026-06-11 18:32:10 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.