Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6xA8i-dEXNX-iwdMj-RdbXy-FB6iL | 14/16/6 | 73.5 | 1.02 | 2026-07-03 06:44:35 · 36m 9s | |
| CSGO-Z8B9r-vFOxb-uNpNm-zRba9-eympQ | 4/11/6 | 36.0 | 0.48 | 2026-06-25 19:33:43 · 29m 37s | |
| CSGO-WpnfR-biKpX-36XB2-YFKcV-Bv5VH | 15/16/3 | 75.8 | 1.11 | 2026-06-23 21:52:08 · 38m 10s | |
| CSGO-GJOpp-8o6ss-35Qs9-XEDBy-G3bJD | 24/19/7 | 89.5 | 1.21 | 2026-06-23 21:01:05 · 48m 16s | |
| CSGO-yyjpY-Cp6ak-a2TM6-GYbCF-SdT4M | 10/7/2 | 60.9 | 1.18 | 2026-06-19 21:39:55 · 25m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.