Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PTdsp-BLVea-y2syy-D8Qbe-5OxDK | 17/12/1 | 72.5 | 1.35 | 2026-07-05 15:57:52 · 31m 0s | |
| CSGO-ciV6M-ukb3P-xjHpu-OKyX9-jp5BO | 18/19/3 | 76.1 | 1.10 | 2026-07-05 14:05:57 · 32m 47s | |
| CSGO-iC92w-ZEqjx-qVG3C-vrBWT-n6iPK | 10/6/3 | 75.8 | 1.37 | 2026-07-03 09:43:54 · 21m 35s | |
| CSGO-zPNVA-V2AQH-hAA9j-uRzBA-id5yD | 17/17/8 | 85.3 | 1.15 | 2026-06-26 23:13:22 · 39m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.