Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YbizP-d6o9O-TiS8c-4fqFZ-wZ7nM | 7/17/1 | 37.8 | 0.31 | 2026-07-04 20:08:55 · 31m 56s | |
| CSGO-C7ees-xKKXu-OP7tO-JVaxF-cTKXL | 8/15/3 | 58.7 | 0.70 | 2026-07-04 11:50:55 · 23m 0s | |
| CSGO-JxOOJ-7CumP-atq6k-8E6E5-KzBND | 10/14/1 | 38.8 | 0.75 | 2026-06-30 21:33:52 · 41m 5s | |
| CSGO-QKTFz-SiDbP-8qNBD-di7TK-G8MkO | 9/17/4 | 65.2 | 0.70 | 2026-06-26 23:13:16 · 30m 56s | |
| CSGO-m6LTR-DSOrd-F59aA-tjJ86-qLzkG | 9/18/4 | 42.3 | 0.56 | 2026-06-15 21:04:05 · 41m 28s | |
| CSGO-8NwBe-tPDU8-j8Dtp-pYaMa-cvmHB | 2/8/0 | 37.2 | 0.14 | 2026-06-13 11:27:27 · 10m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.