Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XDJqv-yDeju-pB6YW-SaekM-Pn6nM | 9/15/3 | 72.8 | 0.76 | 2026-07-02 18:40:35 · 23m 43s | |
| CSGO-oraQU-LkmJY-pH923-R7OxY-kkAUM | 15/14/3 | 78.8 | 1.08 | 2026-07-01 17:17:17 · 29m 35s | |
| CSGO-zXqiM-72QQm-ps2oo-N8zHL-dwhrM | 8/9/5 | 62.6 | 0.97 | 2026-06-28 15:21:54 · 26m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.