Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jkpPV-FZ48r-LGfOK-sx8Yt-osMHA | 11/17/4 | 55.7 | 0.68 | 2026-06-24 19:48:35 · 31m 10s | |
| CSGO-ApxXT-qhPud-LXtuL-jrwLs-nNjeC | 12/23/12 | 60.1 | 0.78 | 2026-06-18 20:31:04 · 53m 10s | |
| CSGO-7iKAr-cFhKc-kyuj8-BRH7b-O6BxH | 16/18/2 | 64.1 | 0.97 | 2026-06-13 23:10:09 · 41m 29s | |
| CSGO-EJqtU-w3Txx-j2RVJ-Vzc2X-U6ZkF | 10/16/4 | 53.3 | 0.67 | 2026-06-13 21:50:20 · 32m 5s | |
| CSGO-pFPd3-teJ8y-EU92k-fG64O-qHBxH | 18/12/7 | 84.1 | 1.33 | 2026-06-13 21:09:53 · 36m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.