Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z9s3j-oYiQx-BXNUk-hxPnD-ox6iL | 22/15/4 | 86.3 | 1.37 | 2026-07-04 15:47:32 · 35m 56s | |
| CSGO-oppMt-Nmt4B-EkyUV-NuLcE-cdm2H | 17/19/8 | 94.3 | 1.17 | 2026-07-03 15:54:53 · 35m 3s | |
| CSGO-O8Ve9-NvRGw-cqc2K-OAeyd-K564E | 7/13/3 | 73.5 | 0.65 | 2026-07-03 15:34:04 · 18m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.