Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TO4nQ-NsMYC-9ej8G-jwyWT-eR9jE | 10/17/3 | 55.6 | 0.75 | 2026-06-28 19:39:41 · 30m 18s | |
| CSGO-vaKBi-ERots-LUXiE-o2CMX-V62cQ | 17/11/2 | 88.0 | 1.34 | 2026-06-20 19:21:23 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.