Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b9LQz-sNQMq-V7B25-tRGiQ-ZR9jE | 11/7/5 | 62.9 | 1.26 | 2026-06-29 14:56:16 · 23m 15s | |
| CSGO-GwVyV-phtxn-6jiHw-kOLMf-2XmfO | 8/18/2 | 34.5 | 0.54 | 2026-06-24 19:55:16 · 33m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.