Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YXpRF-MfYy6-q8oAv-ZiXV7-ZeQ3A | 4/13/2 | 47.5 | 0.19 | 2026-07-04 17:29:22 · 20m 48s | |
| CSGO-FTBnb-KpiHL-pWqNC-iVwhx-sLqRP | 18/17/8 | 86.7 | 1.16 | 2026-07-03 20:00:30 · 36m 48s | |
| CSGO-sO87B-nDbnc-JzMkz-L6TZ3-5exTC | 15/17/1 | 63.7 | 0.91 | 2026-06-29 19:07:52 · 30m 18s | |
| CSGO-OMNsn-rdkcD-q9zzu-FWVU2-cfP7B | 14/17/3 | 76.8 | 0.92 | 2026-06-21 19:07:09 · 36m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.